Aesthetic update for StackEnvader



YES YES YESSSS! 😤
It took time, a few hurdles, and way too much coffee... but finally — the much-needed (though maybe not mind-blowingly wow) aesthetic update is here!
This update brings a dynamic day and night cycle to better match the background shifts, along with my first go at post-processing effects!
Not gonna lie — managing non-continuous directional lighting through different times of day was way more annoying than I expected. Huge thanks to my friends and a bunch of helpful threads that got me through the madness. 🙏
So what’s next? 😎
A not-so-major major update is on the way!
It’ll introduce a new system that'll pave the road for even more exciting stuff in future versions — so definitely stay tuned.
What’s “fixed” 😶
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The game was too slow — so block placement now ramps up the speed faster.
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The enemy spawn height marker was a bit tricky — I’ve had to manually set it for now (don’t worry, it’s only weird behind the scenes; player side should look 👌).
If I missed something — or you find anything that needs a fix — drop a note and let me know!
PS: My high score this time is 72 — the new speed definitely makes it take a bit more focus now 😅
Files
Get StackEnVaders
StackEnVaders
Simple stack game x Simple wave defence
| Status | In development |
| Author | Autumn Age |
| Genre | Rhythm |
| Tags | Space, stack, Tower Defense |
| Languages | English |
| Accessibility | One button |
More posts
- My First Spin on the Base "Stack game"68 days ago
- Version 1.0 for StackEnvaders (finally past the humble beginning)Apr 28, 2025
- First long-ish term project " StackVaders"Dec 20, 2024

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